Wishlist Street pays for and runs the marketing of independent PC games, from store page to launch week, and takes a share of revenue only after the money comes back. Your IP stays yours.
Most small games fail for one reason: nobody knew they existed on launch day. We fix that part. You finish the game; we build the wishlist base, run creators and press, plan the launch, and read the numbers every day after it.
Funding is released in stages against real wishlist growth, so neither of us spends money on a launch the data says isn't ready.
We look for PC titles 3–12 months from launch, priced $5–20, with a clear hook and a team that has shipped something. Early Access is welcome. Already launched and under-marketed? Tell us why; we take a few of those too.
A 20-minute form and your Steam page. We answer within five working days.
We play the build, read your Steamworks data and talk to the team. Shortlisted games get a one-page term sheet.
Capsule, trailer, store page in eight languages, press kit, demo plan. Tranche one pays for this.
Creator waves, Steam Next Fest, festivals, communities. Weekly numbers, shared with you.
Hit the wishlist target and tranche two is released for the launch window. Miss it and we fix the plan before spending more.
Concentrated creator push, daily briefs on reviews and refunds, patch and discount calendar, monthly statements.
Email us with your channel link and the genres you cover. We'll add you to the list for matching titles.
Studios: send your Steam page, planned launch date and price, and one sentence a streamer would use to describe the game. Creators: send your channel link and genres.
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